The New Year
always ushers in a flood of self-reflection -- often manifest in those pesky
annual, ultimately forgotten “resolutions” -- with an eye toward
self-improvement. I find it just one of several times throughout the year when
I force myself to look back at where I’ve been, take stock in the present, and
evaluate the best future course.
The Past Year
Despite
limitations on my time, energy, and focus I managed to achieve many fulfilling
accomplishments during 2012 related to game publishing, development, and
community building.
I accomplished
some significant design work and playtesting with two projects, a set of
miniatures wargaming tank rules for kids and a retro-clone-style fantasy
roleplaying game with some innovative mechanics (and possibly suitable for
introducing kids to the hobby, though I’m considering dropping that angle).
While I was aided by my young nephew in playtesting the miniatures game, I
received considerable advice and encouragement from a small but loyal and
intelligent corps of online playtesters for the roleplaying game.
Cultivating
specific and broad relationships online remained a large part of my activities
in the past year, both from a professional and personal standpoint. Google+
provided a useful and relatively stable platform from which to connect (and
re-connect) with people through online social
networking. My activities ranged from promoting my blog writing and
cultivating professional contacts (artists, playtesters, fellow designers) to
simply catching up with old friends and sharing odd bits of my crazy life. I
even ran a Heroes of Rura-Tonga pulp
roleplaying game adventure through Google+ Hangouts as part of an online “convention.”
After hearing about them through several online venues I supported several
Kickstarter projects, notably the aforementioned Westward steampunk roleplaying game by Wicked North Games, Stan!’s The Littlest Shoggoth, and Monte Cook’s
far-future science fiction game Numenera.
Of course I continued blogging regularly at Hobby Games Recce, though after
some earlier self-evaluation I decided to also write about my game design
experience on this blog, alternating posting dates between the two but still
publishing something every Tuesday.
The Present
I’ve taken the
latter half of December off from most game-related work with numerous yet
necessary preparations (including lots of baking and cooking) for my son’s
birthday and the Christmas holiday a week later, with house guests, dinner
guests, and people coming and going; all of which wipes most of my already
scarce free time and energy for personal pursuits. It’s a break from my game
projects, but I view it as an opportunity to cleanse my palate, focus on
something completely different, and vary my routine before hunkering down and
getting back to work in the New Year.
The holiday
season -- from Thanksgiving through New Year’s, and including whatever holiday
one happens to celebrate during the darkest time of the year -- also offers a
chance to remove myself from the everyday grind and take a moment to celebrate
the mundane and special things that make life outstanding. Among these are my
home with a geeked-out office, a supportive spouse, an inquisitive and outgoing
toddler son, numerous friends, and the means to pursue my career as best I can
at the moment.
The Future
Overall I
felt 2012 went fairly well, so I feel pursuing and expanding some of those objectives
in game publishing, development, and community building remains an admiral goal
in 2013.
I’m looking
forward to developing several game projects with an eye toward bringing them to
publication. The miniature wargame needs a draft distilled from disparate
notes, comprehensive stats for a variety of tanks, an outline and draft of
optional rules, and scenario ideas. From a graphic perspective I need to find
some way to include top-down scale counters (in lieu of miniatures) and
possibly contact the manufacturers of 15mm miniatures I currently own to see
what permissions, if any, they might require to use their minis in photographs
for the final game. Additional playtesting for modified rules wouldn’t’ hurt,
either, assuming I can find a willing group beyond my usual corps of loyal
followers.
The
retro-clone-style fantasy roleplaying game poses some challenges. I’m still
unsure how well the mechanics work for this style of play -- something I
intended to explore further with additional playtest materials and already previewed here as the Oracle System -- and I’m insecure about whether or not an
audience/market exists for this kind of game. Recent releases (paid and free)
in both the fields of games for kids and “old school renaissance” games (OSR) undermine
my already shaky self-confidence in this project. I’m also considering floating
this as a Kickstarter project, but wouldn’t consider it until other issues find
some sense of resolution and I have a solid draft in hand. I might revisit
another fantasy roleplaying game project, a system-neutral game setting called The Infinite Cathedral I’ve had in
development for a while, though I need to re-evaluate my original plans in
light of the new “market model” perpetuated by online game download sites like
DriveThruRPG that emphasizes smaller, cheaper releases rather than more
substantial, more expensive products. I hope to investigate bringing Griffon
Publishing Studio PDF publications into print-on-demand format through the
DriveThruRPG program, though this may be limited by my technical abilities and
software upgrade budget. Other projects in the board game field could also use
some attention as time, energy, and focus make themselves available. I’m also
open to considering freelance writing and editing jobs from other publishers to
maintain my skills and expand my professional work beyond my own projects.
Community
building -- especially with those involved in the adventure gaming hobby at
various levels -- remains a priority even if I’m limited to accomplishing that
primarily through online venues. I intend to continue growing what little
following I have by online interaction and, hopefully, at least one big, new
game release this year. I’d like to find the time to engage in more Google+
Hangout games to promote existing game material, playtest new ideas, and enjoy
old favorites…all while connecting with fans and friends “face-to-face,” so to
speak. I’ll continue blogging at Hobby Games Recce and here at Schweig’s Game Design Journal on alternating Tuesdays. I view supporting interesting,
affordable, and well-thought-out Kickstarter game projects as part of my
community-building objective. For now Kickstarter remains a great means for
creative minds to find patrons willing to fund projects that otherwise might
not see production, a model I fully endorse and have advocated for several years. I also hope to find other opportunities to be generous and supportive
with what little time and resources I have at my disposal.
Overall I
aim to be more positive both online and in my real-life interactions. Monte
Cook made a good point back in August about remaining positive in online
interactions; it’s an attitude worth adopting throughout the year to make the
internet and the world a slightly better place in the face of seemingly
overwhelming negativity.
The New Year’s
holiday remains a good time to learn from the past, celebrate the present, and
look hopefully to the future. Here’s hoping your New Year brings some encouraging
and fulfilling adventures into your life.
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