Upon hearing
that a new Friendly Local Game Store (FLGS) opened in my town a mere 10
minutes’ drive from my house -- unlike the other good FLGS in the area, at
almost an hour’s drive -- several people commented that I now had a place to a)
run a classic D6 Star Wars Roleplaying
Game session or b) run playtests of my game projects in development. While
I’m flattered by the suggestions, the FLGS is no place for such blatant
displays of fond nostalgia or self promotion; however, game conventions remain
one of the best places to indulge in unsupported “dead” games and test new
projects with some willing gamer guinea pigs.
It’s one of
those common sense rules one might think goes without saying; but younger
people are coming into the hobby, and some folks don’t generally maintain an
awareness of such game-etiquette nuances. A call recently went out from my
other, farther FLGS seeking people to run roleplaying games…with the
understandable caveat that the games use rules currently offered in the store.
It’s a gentle reminder to help avoid misunderstandings and bruised feelings
when we interact, especially with such a face-to-face social activity as games
in the FLGS.
The FLGS is
a business and relies on sales. While some accommodate loyal customers running
games not sold by the store, most expect players to run games currently
available on the shelves. Even then, I believe if I drop in to use the FLGS’s
open gaming space -- and the store doesn’t charge a fee to do so (some do) -- I
feel obliged to either make a game purchase, however small, and if I can’t find
something relevant to my gaming interests, I buy a soda or two.
I’ve enjoyed
my two forays into gaming at the new FLGS in town. One Friday night -- the
night the store designated for both Magic:
The Gathering and the Star Wars:
X-Wing Miniatures Game -- I brought along my ships and starfield felt to
play with a friend from our occasional board game group; he’d previously only
played with the extremely basic but engaging quick-start rules with several
other friends and our Star Wars-obsessed
toddler, the Little Guy. (I’ve discussed games acceptable for toddlers with adult supervision before.) So this evening provided an opportunity to try the
full game with its numerous complexities that enriched gameplay. We had a great
time and met a few other players trying out the game. My friend bought a
graphic novel and I bought a soda, so we felt we’d duly discharged our minimum
loyal customer obligations.
Then last
Saturday afternoon the Little Guy and I needed to get out of the house. He’d
spent most of the day watching somewhat-kid-acceptable kaiju DVDs and Return of the Jedi and had done little
else; my wife needed a break, and I just needed to get out. So the Little Guy
and I packed up King of Tokyo and my
box of Star Wars: X-Wing Miniatures
and headed out to the new game store. After looking around at games we checked
with management and found a spot to pull out King of Tokyo. After finally
winning a game we took a break, checked out some of the other games running in
the store, looked at some merchandise, and then returned for a quick X-Wing Miniatures Game. The store staff
was very friendly and had a great time talking with the Little Guy, who can be
extremely gregarious with adults. We felt very welcome and the Little Guy felt
at ease. As a reward for his good behavior and to take advantage of the store’s
Thanksgiving Weekend “Buy One Get One Half Price” sale (and some credit I had
from old comics I’d traded in) we bought another A-wing fighter and the HWK-290
(a ship I’d been lukewarm about, but can be ideal for either a Rebel-allied
smuggler ship or a bounty hunter ship) to round out our available forces.
Much as I’d
like, I wouldn’t consider running any kind of game at either FLGS that those
stores did not actively carry, especially games I’m developing that aren’t yet
for sale or might only see release as a PDF available online. Granted, that
limits me in what I can play there in the fields of roleplaying, board, and war
games; but I respect the FLGS as a brick-and-mortar retail establishment. Some
stores don’t mind what customers run, and that’s fine; others charge a small
fee to use open gaming areas, and one might see that negates any obligation to
run games available in the store. But overall it’s just good manners to make
sure the games one runs at the FLGS are acceptable to management…and to respect
the store’s decision.
Game
conventions offer a good environment in which to run old games or try new
designs still under development. A good con offers a wide range of gaming to cater
to a diverse crowd, from “dead,” unsupported or out-of-print games, obscure
games, or those yet-to-see-publication that creators wish to playtest. Although
many conventions offer dealers halls, no obligation to exclusively run
particular games exists. While conventions still reserve the right to approve
and schedule games according to their own considerations, they’re generally
more receptive to offering games one might not find in the FLGS.
I have several
games in development I’m looking forward to testing at upcoming conventions. I’m
hoping to playtest my beginner-friendly set of tank wargame rules with
progressive, add-on complexity (tentatively titled Panzer Kids) at a few small wargaming conventions this spring. I
may try playtesting my fantasy roleplaying game rules -- something with a
retro-clone feel but some innovative yet basic dice mechanics (an engine we’re
calling the Oracle System) -- though
I’ve yet to find a suitable regional convention for that. And I always look
forward to running a good old D6 System
Star Wars Roleplaying Game scenario at game conventions.
As always, I
encourage constructive feedback and civilized discussion. Share a link to this
blog entry on Google+ and tag me (+Peter Schweighofer) to comment.
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